OmniHawk Banner
Skip Navigation Links
Home
Resume
Air Supremacy
OmniBible 2.0

Air Supremacy

Air Supremacy is a cross between a top-down arcade shooter and a combat flight simulator. The controls are meant to be simple, but the AI will require a great deal of strategy to defeat.

Air Supremacy screen shot

The game includes a variety of missions taking place in various eras throughout history. With a multitude of planes to choose from, the game provides excellent replay value. Whether flying stealthy fighters, massive bombers, or attack helicopters, the player will has to quickly adjust their strategy to accomplish the mission.

Development

Air Supremacy was programmed in C# and utilized the Windows .Net 2.0 and XNA technologies. Developed using Visual Studio 2005, the game was created to run on both Windows PC's and XBox 360 videogame consoles. The application required realtime monitoring of user input and realtime updating of the graphics and sound systems. All data was stored in XML format allowing for an easily custimizable game experience.

Graphics and Sound

Three-dimensional models were created of game objects were created using the Lightwave 3D application. Models include the F-22 Raptor, B-2 Spirit, F-117 Stealth Fighter, SR-71 Reconnaissance, and the Nimitz class aircraft carrier. These scale models were created using specifications contained in resource materials for modern military aircraft and naval vessels. Even the missiles are based upon real world air-to-air missiles.

Other artwork included the title screens, menus, radars, gauges, and other user readouts required in a game of this sort. The Photoshop application was used to create the variety of high-resolution artwork and screen overlays.

The sounds effects are samples acquired from real world hardware and modified using a variety of applications. The sound effects are scheduled and prioritized for playback; synchronized to the activities unfolding in the simulated world.


Images


Copyright 2008 OmniHawk. All rights reserved.